database
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Database: Frequent On Giant Effects Chains And Arbitrary Decisions Leading To A New Musical Place
“Just make a giant [effects] chain. A lot of times people ask me how I make a sound, and it’s like, I just didn’t stop where you would have stopped twenty effects ago. There’s no secret thing: you just keep doing shit and eventually you’ll get something interesting. And that’s the non-technical aspect of it: Continue reading
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Database: Paul Morley On The Thinking Process And Technological Limitations
“It’s all about the ears and imagination and the process. It’s a thinking process, almost. Ideas come from various members, and then it’s survival of the fittest ideas. A lot of stuff is improvised, and then 6 months later you notice that an idea that happened there is still attached to the music.” “What created Continue reading
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Database: James Heather On Presenting Minimally
“It is not always the right decision to be just adding and adding things when making for the sake of it and because it’s easy because of technology. The foundation has to be there of the message, and that can actually be presented minimally.” James Heather database. Continue reading
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Database: Koreless On Noise Reduction, Constant Renewal Of Sounds, And Conventional Structures
“I think filters are one way of cutting frequencies… Nothing above this frequency can come through, but noise reduction stuff works with what’s called an FFT, and so you split the audio bands into, say, 1,024 bands, and you control each one… It’s like a different way of controlling the frequency response using PCAs per Continue reading
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Database: Max Lauderbauer On The Overall Expression
“If I record something, I still do it very freely. I’m not into going too much into detail. For me, the overall expression is more important than little details.” Max Lauderbauer database. Continue reading
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Database: Ludwig Göransson On Doubling Sounds
“We have parts played by a string quartet and overdubbed with four different synth voices; you can double it and have them weave in and out of each other so you don’t really know if it is the real instrument or if it is something else. People are unable to put their finger on what Continue reading
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Database: Legowelt On Old Reverbs
“I’m kind of more into old reverbs, especially 12-bit reverbs that don’t sound too realistic. Modern reverbs that are too realistic are a little bit scary for me because you have a kind of uncanny valley that sounds so realistic it feels uncomfortable. It’s nice when the reverb is a bit crappy—it’s more relaxing for Continue reading
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Database: Max Lauderbauer On The Overall Expression
“…If I record something, I still do it very freely. I’m not into going too much into detail. For me, the overall expression is more important than little details.” Max Lauderbauer Over 200 entries in the database now. Continue reading
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Database: Mark Clifford On Finding Details In Things
“And it just seemed like the more I did to them—the more I tried things with them—the more ideas seemed to come out of them. To me, that’s the really interesting part of making music. The mixing part and finishing tracks…that’s not the interesting part. It’s finding details in things: that’s what really interests me. Continue reading
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Database: Sam Gellaitry On Mastering Backwards
“This is how I master everything: I have this [FL limiter] Maximus on the reverb..But there’s this preset I’ve made over the years that just compresses the low, mid, and the high–I’ve got that up really high. To mixers and engineers: they’ll probably look at that and get disgusted. Because this is like rural behavior: Continue reading
