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Keywords: Dub
Dub is the echo traces of a sound that just happened, a response following its call, extending the traces as they float on rhythm trajectories. Sound engineers in Jamaica (King Tubby, Lee Perry) were the first to hear dub’s potential, building gear to harness it, hearing the negative space opened up when you mute one… Continue reading
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Keywords: Alive At Many Levels At Once
Making music alive on many levels at once is the point of both producing music and a necessary tool for suspending the listener’a disbelief in music’s fiction. Music alive on many levels at once hinges on presence, variation, interaction, responsiveness, suggestion, hidden depths, and arranging multiple elements to function as a whole in easy synergy.… Continue reading
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Keywords: And Then…
And Then… is a technique of stepwise progression, a way of moving from, and building upon, where you are to where you’ll be next. It requires only what you currently have to get going—a sound, a few chords, a tempo. This is flaneur music production—wandering by ear towards the interesting sounds, moving in a direction… Continue reading
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Resonant Thoughts: Matthew Frederick’s “101 Things I Learned in Architecture School” (2007)
“To create a dynamic, balanced composition in either 2D or 3D, make a strong initial design decision that is dynamic and unbalanced; then follow it with a secondary dynamic move that counterpoints the first move. Think of a counterpoint as a sort of aesthetic rebuttal: it is similar to but not quite the same as… Continue reading
